19 Jun
4 Reasons Why Every Game Needs a Tutorial

In the past, we talk about the type and design of all sorts of lessons about game wisdom. Like the elements of a good video game tutorial, its structure and the like. For today we will separate all and talk about a simple fact that many Game developers have not yet understood: every game needs a lesson.

Hey, listen..!!!

Often people are locked by people, especially the worst. For some, a tutorial has been seen that the player is forced to boring or engage before good things. As noted earlier, there is a lot of good lessons in design. There is a very wide range between a tutorial that has useful information and a lesson that does not overload the player.

We can talk about it, and we might do it, but it's not the case today. Despite style or design, your game requires a lesson for several reasons.

1: Prepare the player

As I said earlier, every video game is the first. You can not expect everyone to make your game a master of style. I know people are not primarily fans of the Great Tutorial, but this is a topic of lesson design.

You need to take time to make sure your game players are on the same page as well as all basic knowledge. As described earlier, you can do this with an organized tutorial according to an organic lesson.

At the point, this lesson will give you the first effect of a person in your game, and it can be the decision making factor whether or not it will play.

2: Back to the game

And at the time of time, a big game comes back at the time of players. Maybe they want to continue where they have left, or they just want to get started. If you have a lesson available, you can familiarize yourself with the rules of the game.

When there is a tutorial or start section in a game, there is an annoying detail, but can be seen only once. It should not be said, but you should not be denied access to access to players because you never know when it wants to return to it.

3: Unique factors

This is a big point. With daily video games, it is clear that someone will be able to get out of any game to learn another. For this reason, skill based game is not usually a detailed lesson. Once you have played a black soul game, you can apply it in other games in the series. It goes for platforms and fps.

However, it is incredibly important to get lessons about the unique elements of your game. There is a design that is not easily prepared. If you do not have an account yet, register now! This video has been sent wrong. How will your game be learned?

I see more than other developers. I get a game with a unique concept that has never been seen before, try it, and find out there is no lesson or lesson for the game.

Regarding common elements, how the players work, and can make a scientific basis about how to use them to learn.

If the player does not have any academic knowledge about a system or design, then its game becomes more difficult (it is more impossible) to learn more. I have played many games in which I do not think what's going on, just press the button and see something.

If the player can not combine the action: The reaction, he can never know your game.

Big or small:

As I initially said, design lessons are not made in stone. We can easily translate into the style of this tutorial design style, but it will not be a problem for today.

What you need to understand: It does not matter, a lesson in your game is required. With lots of sports everyday, when there are dozens of people remaining in your game, nobody has time to play in your game.

A lesson means that people can keep out or make style or a new fan for your company. There are many ways to avoid making video games, and do not educate people how to play your game one of the easiest swords.

 This might help you: Why Unity is the best Career option in Game Development.


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